Age/Gender: 15, Male
Location: Maple Valley, WA
Job: None (Student Maybe)
Sup NG
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 230 / 280
Exp. Rank #: 144,672
Voting Pow.: 4.32 votes
BBS Posts: 1,782 (1.79 per day)
Flash Reviews: 33
Music Reviews: 15
Trophies: 0
Stickers: 0
All Flash Reviews
33 Reviews | 8 w/ Responses
It's so retarded but so genious.
In order to improve, I'd say moar Samuel Jackson facts and more silliness.
Peace and love, Ass-crumb.
Author's Response:
Peace and love
Peace and love
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This sums up Jamoke's life entirely.
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I'm somewhat of a fan of Lonely Forest, but other than that I really am probably never going to play this game again. Seriously you can pretty much win just by walking around.
Plus, no Mission Orange. God damnit, lurk moar.
Author's Response:
holy crap, I never thought I'd find another person on newgrounds that likes the lonely forest.
Also, I wanted to include a bunch of people from local bands, ie the globes, the mission orange, don't tell sophie etc. but I just couldn't find the room, and I wanted to make it more NG oriented.
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Well, I thought that it was pretty much perfect as far as adventure/story games go. Plus, this is one of the few games that uses quicktime events properly (surprisingly, since quicktime events always end up fucking up the entire game).
There isn't much that needs to be improved. The only major thing is that it wasn't really all that difficult. I went into it not knowing anything and still breezed through it, first try.
Anyways, it's major strengths: The humor was cheap, but that only makes it better and better for some reason. The game was overall pretty fun and lighthearted, and the gameplay was pretty seamless, and there were no parts where I had to look through a walk through to get past, mainly because all I needed to do was use the other characters and all that. Which all in all, made for one seamlessly fun adventure.
All in all, I voted 5 n' all that shit, because frankly Cuboy is the ultimate friend.
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"A good game, but the difficulty rises too quickly"
The game was fairly simple and fun up until about level 24, at which point the control becomes impossible to learn for that level coupled with the targets reviving themselves. At which point, aside from wildly shooting and maybe getting lucky, your chances of winning are none. That isn't the mark of a fun game. Essentially once you get to a certain point the only way to win is luck and not strategy or skill.
Author's Response:
You just have to get used to the controls, it's not too hard then.
Thanks for the review
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Fun and simple. A few things need improvement, like how fast the paddles go. I'd notice that at times it was impossible for me to hit the ball even going as fast as possible with the speed on high. Other than a few quirks like that there were no noticeable flaws and you had a strong game.
Also lol 100th review ftw.
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There are three main problems with this game that need mentioning:
The first problem is, of course, the fact that most of the cards will do little to nothing when used. Of course there are cards like offence boosters and defence boosters but they don't do much when you are adding say, 1 or 2 offence points to one of the numerous cards that do 1 or 2 damage. The only real cards that do anything are cards that induce bleeding or cards that do upwards of 5 damage, or more. That and cards that heal you, and maybe the stat boosters.
This leads to another huge problem. The fact is that the game is incredibly slow paced and it takes many turns to draw certain cards that deal damage, especially when you're opponent can make you get rid of all of them at once with one card. This leads to the problem of cards that deal bleeding or let you regenerate: having one blood point may not be many, but since there are only 2 or 3 cards which solve the problem of bleeding and there's 75 cards or so you can be bleeding for quite some time before drawing them, and even then it could be too late as the opponent could have gained a huge lead which you can't come back from.
The same goes for regeneration, as there's only one card which stops it short of curses, which are only temporary, which means that if you come to a standstill and neither player draws any damage cards (which happens quite often), the opponent will keep gaining life and short of dealing damage every turn or having several reflect points it's pretty much impossible to win short of giving them bleeding points or inquisition to balance it out.
The last problem is that there are too many worthless cards that deal 1-2 damage or heal for 1-2 points and not enough cards that help status attributes and the sheer number of cards for dealing 1-2 or other worthless things outweighs the amount of useful cards such as vorpal blade heavily, and it takes way too much luck to get them.
Overall, the main thing that needs to be fixed in this game is balance. Having a deck editor and point values for the cards (to prevent having all bleed and regen cards, for instance) or just slimming the deck to bare necessities would probably fix most of these problems
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I felt that this was a well balanced and fun timewaster, although the major problems lie within the fact that you can switch up your deck to be ultra cheap and cards like Knight are completely useless when cards like Rider, which costs the same amount of weapons usage but has superior effects (3 damage vs 4).
The deck arranging function is neat, but it leaves a huge opportunity to pretty much create an entirely off balance deck. If you merely add in a decent level of create crystals (which add crystals with no reprocussions as it costs 4 crystals to make 8) and sorcerers you can get to the point where you have 10 or so magic, at which point you can use the curse card pretty excessively. And this problem isn't just with the magic- if you have too much soldiers or builders then you can use a quick succession of babylons and banshees and pretty much destroy the other player. The only way to solve this is to have better limits for all the cards (that being said you can have like 8 of every card).
The other problem is the fact that the user exclusive cards- University, bribe, poison, etc, makes it so that the opponent can make a pretty effective turnover with those cards without even thinking much about it. Especially since they're pretty easy to save up for. (if you have them)
Other than that, the game was well balanced and fun as a timewaster.
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"Pretty drawn out and... Not really funny"
As with all collabs, it has some funny moments by some of the authors, but for the most part it's pretty juvenile. But if it was really made and organised in 12 days then its alright considering the effort.
Things you could improve: Both the graphics and the humor could be improved.
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As far as short, mindless minigames go, this game has perfected it. It's short, simple, addictive and it's easy to get a hang of. There is really nothing that needs to be improved, other than the fact that sometimes you can't really gauge your jumps well. I've found that if you merely tap the jump button it jumps a bit too low sometimes and if you press it it jumps too high. Basically what it means is that once you get too close to a cliff you're pretty much completely fucked with no chance. But basically, the entire game shines anyway even if it was only made in 5 days.
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